Horror and urban fantasy are probably my favourite genres for roleplaying, I cut my teeth on the hobby with Vampire the Masquerade back in 1994 and it was White Wolf’s games and Call of Cthulhu, that got me hooked. With the exception of a long running Warhammer Fantasy campaign I was involved in, my favourite games are almost invariably modern, set in the real world, or something like it, and fairly dark; with only a few diversions into history and different tones. I like the fact that they feel familiar, that they use the modern world as a template, which makes so many character options viable without punishing the players. Admittedly in White Wolf/Onyx Path games this often means clinging to some sort of outsider chic, but I don’t see that as a bug, so much as a feature. This isn’t to say that this type of game and the settings that are common to them don’t have their own problems, though. Nothing’s perfect and the nature of gaming can be restrictive in places; plots can boi...