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On Socially Focused Gaming

Hello, It's great to see you here, on the shore. The sun's sinking and the night's rushing in. If you're new to these parts, I'm Grim. I talk a bit too much about too many things, everything from comics, roleplaying, politics and even philosophy. I love history; I'm a nerd, though I fear I'm becoming that terrible thing, a nerd who's bored of a lot of the familiar nerd things.   This piece is a follow-up to a previous piece, in which I expressed discontent with the general gaming model of "jobs" - clearing out ruins, fetching MacGuffins from dangerous places, hunting down monsters and so on. Missions that PCs perform and then slip away into the night. One reason I dislike this model of gaming is that it can easily turn towards a hard-edged, cynical, and violent tone. Worse, it can do so without there being any real consequences. The last piece ( here)  focused on Vampire: the Masquerade and Werewolf: the Apocalypse  because for a long time the...

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