Skip to main content

Posts

Showing posts from June, 2015

Ad Copy for World of Darkness Games

Do you think these work? I'm just playing around with potential ads for some of the games I'm thinking of running.  The World of Darkness is often the setting I feel the most affinity for and find easiest to put things together for; I find that Vampire and Werewolf are quite comfortable. These are the ads that I've put together for Vampire and Werewolf, which I find the easiest to come up with stuff for.  I'll see about adding images and things when I'm more certain of what I want to run. As I'm aiming for accessibility I'm not so sure about Mage now I have to admit, but the list is fluctuating  a little.  Vampire Dark Ages/Masquerade  (same game but different time periods really) Bloody Crowns A city divided Two courts, in opposition Set upon victory or death  Dark forces loose on Paris' streets And interlopers at the gates When the shadows come down And all light is extinguished Where will you stand Where will you fall Wh...

Gaming: Licensed Games, Blessing or Curse?

The licensed game is perhaps the thing that offers the most joy in roleplaying, and also the most misery. It's a double edged sword, offering the chance to immerse yourself in the worlds from favourite books, comics, TV shows and movies, but it is also something that is fraught with danger at all levels. Commercially it offers the lure of new players, flocking to your company to play whatever it is; people entering the hobby for the first time and giving you their money in at least enough numbers to offset the price of that license that allowed you to create the game in the first place. Of course that means the product has to sell, and often sell well; many companies have suffered not because their games haven't sold, but because they haven't sold at a level acceptable to whoever they bought the license from. Marvel Comics and Star Wars are probably the most famous instances of this; Margaret Weis Productions lost the Marvel license simply because the sales were not high en...