As I said in the last post Eve, my wife, is rather keen on me doing another ten lessons I've learned, I think this is purely because this is my 20th year of gaming, which is I guess I should have kept my mouth shut about. Having had a think about it I came up with the following: 1. Keep the Game Moving: Pace is a difficult thing to get right, and it is also something that varies from group to group. One set of players will lovingly linger on a combat, relishing every bit of damage dealt out and every NPC death. Others will breeze through to try and get past the fracas as quickly as possible in order to get to the plot. The same can be seen in all aspects of a game, some players want action, action, action whilst others want to take their time and get an idea of place, shape and character. There are even players who will happily roleplay mundane things like shopping or going to the pub (one GM I had would happily let us sit our characters in the pub for a game session, talking in...