Skip to main content

Ch-Ch-Ch-Changes

It's been a while since I posted anything on here, owing to a few factors, ranging from the end of my MA, some turmoil in my life and the realisation that I have 'takes on too much' as a character flaw. So, aside from working there's been a bit of reassessment and working out where I go from here.

It felt great to hand in my Final Project, I'm just getting over the sense of having nothing I need to do (mostly because I'm aware how false that is; there's lots to be getting on with). It also feels strange to have finished the course, I can say hand on heart that the last two years have been the most interesting and gratifying of my adult life, bar things like getting married and adopting the cats. I've learnt a lot and feel that now, with work and luck, I can actually send things out to agents with confidence.

The Goth travel book, Dark Adapted Eye is out doing the rounds and I'm working on a collection of female focused sword and sorcery short stories in The Forest Brides, prior to returning to the vampire ruled future of Fatal Thirst. I'm making notes for new projects but they are all very much on the backburner until the books I'm already writing are done; ideas are too easy to get, and I can make a bonfire of the vanities with the concepts I already have without adding any more.  I'm setting personal deadlines for myself but, at the same time, I'm throwing anything that isn't these few projects onto the 'maybe' pile in an effort to get rid of the sense of having too many things to do. At the moment Forest Brides is slated for completion by the end of October or mid November and I think I can do it.

It does feel a bit like the mountain path has come to a halt and there's only cliff face above (to possibly overtax my mountain climbing metaphor). I just have to hope the ropes and crampons my studies have provided are adequate to the task of climbing up.

 As part of my cutting back on things I do, I've decided to leave roleplaying for the foreseeable future (yes, the never ending saga!). This is a decision that's come from a number of sources. First, the fact that I don't really enjoy the more wargame aspects of the hobby anymore (I was never that attached to them but over time it seems like they've taken centre stage and the stuff I do like; plot, character, and atmosphere, have fallen away). I've realised too that I've probably taken to overcompensating for things that come up in game, like players being bored or triggers being tripped through GM ignorance or arrogance. The third thing is that I just find it too stressful to try and get people into the same place at the same time these days and it feels as if I have to battle to get an idea of what players actually want. I left my old group at the start of January after a game I wanted to play was deemed too difficult and the player in question gave no idea of what alternative would suit her. Out of a collection that easily fills two of Ikea's Billy bookcases, I found myself with a grand total of five games I could run and quit the group because the situation just pushed me to breaking point.

Having flirted with an attempt to come back to gaming, I've decided the hobby is too much for me at the moment and I don't want to bother with it, which has upset my wife a fair amount (in the meantime I watch her getting stressed because of the things that wound me up and, at times, I just want to tell her to walk away). Hopefully in a few years time I'll feel less stressed and negative about the whole thing but in the meantime I'm selling up any game I'm don't love unless I bought it in the last year, and planning to focus on other avenues of human contact for the next few years. A friend of mine has already poked and chivvied me about keeping in contact with people and not just becoming a ghost; something I find hard as I so often feel that I'm an 'observer amongst apes' (no offence).

I'll still be building Sharoban, since that's at least partly a gaming setting and have plans for a second world building project once it is complete; set in a city that's fallen prey to deindustrialisation, where real life troubles are bracketed by the growth of supernatural ones. But other than that,  that's it for gaming for now, I'm afraid.

The other thing is that, after feeling frustrated and stressed about huge chunks of my life for the last few years, I've finally decided to seek some help and referred myself to a mental health unit. The diagonsis I've had is promising in someways, if only because the doctor's don't think I have depression only depressive tendencies, but their recommendation is a course of Cognitive Behavioural Therapy. So I should be starting that soon (well soonish - this is the NHS after all). In the meantime, I'm doing relaxation exercises and trying to keep a mood diary, as well as trying to make silly lists of the things like what I like about myself and so on. As part of the stress etc is caused by my job, I'm also starting to martial myself for a quiet move towards getting something new and to making more money from my writing.

That's where things are now. One very good thing has ended, as long as I pass the final assessment and I've got the next part of the mountain to climb. In the meantime I have to learn to move on, to be focused and to change how I see the world and myself.  









Comments

Popular posts from this blog

Surviving and Thriving in the Urban World of Darkness: A Guide for Garou

 Welcome to the blog, or welcome back if you're a regular reader. Thanks for stopping by. This is Shores of Night. On Sundays we talk about Werewolf: the Apocalypse , White Wolf's eco-horror roleplaying game. I talk about things within the game that interest me, explore areas which I think need to be considered, and sometimes try to make stuff.  Apologies for missing last week, life got in the way. I'm finding things a bit hard at present because I'm consuming too much news content and even though I'm in the UK, current events in the US are weighing heavily on my mind. It feels like life has become that much more difficult and, in the themes of Werewolf, that what's happening will only lead to the planet suffering more. It feels like our cities will become darker and less pleasant too, though perhaps not to the extent that they would be in the World of Darkness. At least we can be relatively sure that what's happening in the "real world" (if such a...

101 Changeling: the Dreaming Story Seeds

I've put together 101 Story Seeds for Changeling the Dreaming which is free to anyone to use for their Changeling Chronicles.. You can find it as a PDF download here: 101 Changeling the Dreaming Story Seeds . I've detailed possible subplots for the game, the same as I did with Hellfrost. The thing I should say before you go a-scrolling, is that some of the plot lines are for adult gamers, be that because they deal with adult subjects or because they're the sort of things that are a bit more to do with planning and so on. I'm planning to put together a Changeling micro setting, set at a campus university, please let know if that would be of interest. Changeling the Dreaming, Kithain and other official game terms are copyright White Wolf Games (1995), while original characters are copyright of Steve Cotterill (2018) Permission is given to use original characters for home use. 101 Changeling the Dreaming Story Seeds Mean: Some of the Kithain ar...

The Traveller's Guide to the Umbra

 Welcome back, or if you're here for the first time, then hello. These blog posts are dedicated to the roleplaying game Werewolf: The Apocalypse , one of my favourite games. They're intended to form a primer for the game, to explain it to potential new players. Most of what I've written has been tagged with the Werewolf label, and I'm working to ensure everything I've published for the game here has the tag.  This week, we're returning to the mysterious spirit world, the Umbra, to discuss travel and survival. Last time we got a basic idea of the part of the Umbra werewolves interact with the most (there are other realms, but those appear in Mage: The Ascension and Wraith: The Oblivion far more than in Werewolf, and can be challenging for the Garou to visit, so I'm only going to cover them if it's requested. This content is designed for the 20th Anniversary Edition of Werewolf, which is what I'm sticking with. Apologies if you're a 5th Edition f...