Skip to main content

Review: High Rise

A week ago I went to see High Rise at the wonderful Electric Cinema here on Birmingham. To be honest, I hadn't really registered the film coming out, and the decision was a last minute one.

It's very Gothic, with the skyscraper taking the part of the castle, and there being a definite almost Gormenghast element to the way there are worlds within its concrete structure. One of these is a pre French Revolution style garden that sits at the top of the skyscraper. It serves as a perverse Versailles for the richer tenants, who have access to light, one of the most important commodities in the high rise; poorer families lack access to light, even if they do have all the other amenities they could imagine.

Into this world comes Laing, our protagonist, our untouchable. I can't comment on the book yet as I haven't read my copy, but in the film Laing is an everyman, in the sense that there doesn't feel like he has much personality, you'll note in the trailer someone says 'I thought you were empty', He stands as an observer, an outsider in a world of debauchery. In many respects he is innocent, sunbathing naked on his balcony without a care in the world. The film sees him inducted into the world of the high rise by way of casual sex, parties, and drugs. He never quite fits though and the high rise somehow never feels like it's his home; he doesn't even unpack and seems to live off coffee. You get the sense that something is wrong with him, be that in the form of his choice of paints, turning his apartment grey. It's as if he is seeking to hide himself from us, a situation that only grows worse as the film progresses and he acts as a go between for both the Ancien Regime at the top of the tower, and the partying residents who eventually revolt against the 'natural' order.

The issues come in the form of amenities breaking down, power cuts are common and as dissent grows in the lower levels all out war blossoms. Riots become common and as the society breaks down we see a splitting of the tower along gender lines, with the women and children banding together as the men become dangerous. Rape isn't shied away from, though the film does deal with it discreetly. Other issues, violence and murder, are more blatantly dealt with, while the sexual tone is crude and animalistic. This all feeds into the central message of how close to the surface our beasts lie.

The film's imagery very much references the idea of rot lying under the surface, whether that's Laing demonstrating how to skin a head to examine its brain, or the row of rotting peaches in the supermarket with its permanent offers on French goods.

Comments

Popular posts from this blog

Surviving and Thriving in the Urban World of Darkness: A Guide for Garou

 Welcome to the blog, or welcome back if you're a regular reader. Thanks for stopping by. This is Shores of Night. On Sundays we talk about Werewolf: the Apocalypse , White Wolf's eco-horror roleplaying game. I talk about things within the game that interest me, explore areas which I think need to be considered, and sometimes try to make stuff.  Apologies for missing last week, life got in the way. I'm finding things a bit hard at present because I'm consuming too much news content and even though I'm in the UK, current events in the US are weighing heavily on my mind. It feels like life has become that much more difficult and, in the themes of Werewolf, that what's happening will only lead to the planet suffering more. It feels like our cities will become darker and less pleasant too, though perhaps not to the extent that they would be in the World of Darkness. At least we can be relatively sure that what's happening in the "real world" (if such a...

101 Changeling: the Dreaming Story Seeds

I've put together 101 Story Seeds for Changeling the Dreaming which is free to anyone to use for their Changeling Chronicles.. You can find it as a PDF download here: 101 Changeling the Dreaming Story Seeds . I've detailed possible subplots for the game, the same as I did with Hellfrost. The thing I should say before you go a-scrolling, is that some of the plot lines are for adult gamers, be that because they deal with adult subjects or because they're the sort of things that are a bit more to do with planning and so on. I'm planning to put together a Changeling micro setting, set at a campus university, please let know if that would be of interest. Changeling the Dreaming, Kithain and other official game terms are copyright White Wolf Games (1995), while original characters are copyright of Steve Cotterill (2018) Permission is given to use original characters for home use. 101 Changeling the Dreaming Story Seeds Mean: Some of the Kithain ar...

The Traveller's Guide to the Umbra

 Welcome back, or if you're here for the first time, then hello. These blog posts are dedicated to the roleplaying game Werewolf: The Apocalypse , one of my favourite games. They're intended to form a primer for the game, to explain it to potential new players. Most of what I've written has been tagged with the Werewolf label, and I'm working to ensure everything I've published for the game here has the tag.  This week, we're returning to the mysterious spirit world, the Umbra, to discuss travel and survival. Last time we got a basic idea of the part of the Umbra werewolves interact with the most (there are other realms, but those appear in Mage: The Ascension and Wraith: The Oblivion far more than in Werewolf, and can be challenging for the Garou to visit, so I'm only going to cover them if it's requested. This content is designed for the 20th Anniversary Edition of Werewolf, which is what I'm sticking with. Apologies if you're a 5th Edition f...