Skip to main content

Shadows of the Past Chapter 4

 Today's publishing day for chapter 4 of Shadows of the Past: Visitors!

After Elna was captured last chapter, you'd think she was at least allowed a good night's sleep, right? 

WRONG! 

Discover who wants to talk in the dead of night, and what haunts the Talon's dreams in chapter 4. 



The Secret Origin Of Elna's World

I just wanted to drop some background for this piece, as I'm getting very much involved in building the world at present. I think a novel set in Elna's world would be really cool to create. Like so many of my ideas, this began as a roleplaying campaign idea... or rather two roleplaying ideas. The first was a game modelling novels like Assassin's Apprentice, with the idea that the PCs would be a set of agents fighting to prop up the King. They wouldn't be loyal to the country but the monarch, and many of their adventures would have been bittersweet affairs where they moved to prevent the nobles from revolting. The second idea was the more Faerie related one, with the characters as part of a secret order striving to keep the Fae from taking people, and using humans as pawns in their games.

None of my players expressed any interest in the games, so I left them alone but then started wondering if they'd make a good form of fiction... and what would happen if I smashed them together into one property.  So, a world with a King desperate for more influence and using a secretive order to fight his enemies, and the order also being faerie hunters. This then generated more ideas around the context, adding history to explain why the King needs a black ops squad (quite beyond the fact that he'd probably have that sort of thing at his beck and call). 

This led to the creation of more history for the setting, a cultural clash between "the Clans" who are the indigenous people, and the Torvenlanders who settled the land after they were driven out of their original home by a dragon. As it stands I have some of the history set out and am trying to deepen it, including the many incarnations of the faerie hunting conspiracy. 


Comments

Popular posts from this blog

Surviving and Thriving in the Urban World of Darkness: A Guide for Garou

 Welcome to the blog, or welcome back if you're a regular reader. Thanks for stopping by. This is Shores of Night. On Sundays we talk about Werewolf: the Apocalypse , White Wolf's eco-horror roleplaying game. I talk about things within the game that interest me, explore areas which I think need to be considered, and sometimes try to make stuff.  Apologies for missing last week, life got in the way. I'm finding things a bit hard at present because I'm consuming too much news content and even though I'm in the UK, current events in the US are weighing heavily on my mind. It feels like life has become that much more difficult and, in the themes of Werewolf, that what's happening will only lead to the planet suffering more. It feels like our cities will become darker and less pleasant too, though perhaps not to the extent that they would be in the World of Darkness. At least we can be relatively sure that what's happening in the "real world" (if such a...

101 Changeling: the Dreaming Story Seeds

I've put together 101 Story Seeds for Changeling the Dreaming which is free to anyone to use for their Changeling Chronicles.. You can find it as a PDF download here: 101 Changeling the Dreaming Story Seeds . I've detailed possible subplots for the game, the same as I did with Hellfrost. The thing I should say before you go a-scrolling, is that some of the plot lines are for adult gamers, be that because they deal with adult subjects or because they're the sort of things that are a bit more to do with planning and so on. I'm planning to put together a Changeling micro setting, set at a campus university, please let know if that would be of interest. Changeling the Dreaming, Kithain and other official game terms are copyright White Wolf Games (1995), while original characters are copyright of Steve Cotterill (2018) Permission is given to use original characters for home use. 101 Changeling the Dreaming Story Seeds Mean: Some of the Kithain ar...

The Traveller's Guide to the Umbra

 Welcome back, or if you're here for the first time, then hello. These blog posts are dedicated to the roleplaying game Werewolf: The Apocalypse , one of my favourite games. They're intended to form a primer for the game, to explain it to potential new players. Most of what I've written has been tagged with the Werewolf label, and I'm working to ensure everything I've published for the game here has the tag.  This week, we're returning to the mysterious spirit world, the Umbra, to discuss travel and survival. Last time we got a basic idea of the part of the Umbra werewolves interact with the most (there are other realms, but those appear in Mage: The Ascension and Wraith: The Oblivion far more than in Werewolf, and can be challenging for the Garou to visit, so I'm only going to cover them if it's requested. This content is designed for the 20th Anniversary Edition of Werewolf, which is what I'm sticking with. Apologies if you're a 5th Edition f...