Earlier this year (about two months ago) I started running a monthly game of Night's Black Agents. It's a game I'd wanted to try for a while, hitting most of my interests, spies, vampires, crazy stuff, and so on in a single game. It's flexible enough to adapt to different groups and the encouragement to iron out details with your group fits my gaming philosophy of sharing ideas with the players; essentially treating gaming as a creative group project rather than a way for GM and players to oppose each other. The game offers four modes of play, each emphasising a different aspect of being a spy. A game based on Bond is as valid as Bourne epic, or a Smileyesque Wilderness of Mirrors. The vampires too are based on a number of different types, from the classics like Dracula, strange experiments that produce mutants, or alien stones (channelling Tim Powers' novels, The Stress of Her Regard and Hide me Among the Graves), and reaching back to pre-Christian times, and su...