Building on my last gaming blog, about the three structures games, Mission, Epic and Chronicle, can adhere to, I've decided to apply the models to a single game to see what we get. I've chosen to use Werewolf the Forsaken, which is my favourite 'New' World of Darkness game (at about ten years old I'm not sure if its appropriate to keep the New part but it seems to have stuck). If you don't know it, think urban fantasy/horror with werewolves (Uratha in the game's lexicon) protecting their territory against rampaging spirits, a cult like group of 'pure' werewolves and other supernatural horrors. At the game's heart is the 'neighbourhood threat' style of gaming, you have a territory and you defend it. This creates a somewhat static set up, good for all three of the models. So how do we get them to work with the game? To begin with let's lay down the ground rules. The group are playing newly changed Uratha who are being given a n...