Skip to main content

Review: Avengers Age of Ultron



Here be Spoilers. You have been warned.

The second Avengers film came out today and its something of a mixed bag, full of good and bad. It's also very much part of a larger picture that Marvel is building and that really shows, to the extent that without the films that have gone before it, the film loses something. The films are very much in 'building' mode, working towards the Infinity War films in the next few years, something that will throw anyone who has not been following Marvel pretty religiously and while it is nice to see the context of the Infinity Stones, for a casual fan it may be just that step beyond. Similarly the 'in the credits' sequence comes out of left field and will mean next to nothing to anyone who did not see Guardians of the Galaxy last year.

Returning to Age of Ultron, overall, the film is well choreographed, shot and written. The fight scenes are well put together and the Hulk/Iron Man combat is beautifully realised. Whedon pulls no punches in showing how much devastation the fight causes. Likewise Ultron is presented as a terrifying threat, the product of technology who will stop at nothing to achieve his goals. In many ways he's a villain who's grown more terrifying as science has progressed, no longer a simple robot with an agenda to wipe out organic life; now he reflects the connectivity of the world, underlining how difficult it is to be alone, to be a singular entity. The film makes  good use of this, housing him not only in the skull faced robotic forms but also detailing his activities on the internet as he tries to steal nuclear codes and locate the super metal Vibranium. This coincided with a nice piece of world building, setting up a link to the Black Panther film in 2018. Unfortunately Ultron also feels a little as if he's taken his playbook from the first film, and the beats of his plan seem to be very much the same as Loki's.

In fact a lot of the film's beats are familiar, something Marvel films have suffered from before: it is the acting and script, complete with Whedon's requisite puns and snark that bring it together and keep it moving.  There are some nice carry overs from the first film too, the joke about people playing computer games at work gets a new lease of life as does Tony's oh so humble statement about what he provides the team.

It is to the film's credit that it juggles so many characters and plot element, guiding them to what feels like a natural and kind cradle in Avengers and allowing each of them to have moments to shine. In all fairness I should mention that its very much focused on the characters who don't get their own films; Black Widow, Hulk and Hawkeye are at the heart of the film and in many ways define it, capturing the man versus monster theme and grounding the movie into a human space that stops it just being superheroes fighting big robots. The possibility of romance between Widow and Hulk, and the sheer ordinariness of Clint Barton's home life are great touches, reminding us of the other side of the superhero genre, the people inside the costumes.  These characters are also the most fully realised and well rounded, whilst some of the others don't feel quite so natural. In particular the heel turn on Tony Stark, recasting him from a millionaire playboy philanthropist to someone who runs around creating AIs to try and defend the Earth feels forced. I can see the roots of his motives but somehow the film didn't sell me his plan nearly as easily as I could buy Steve Rogers' opposition. Like many of Marvel's comics events it felt as if Stark had been tweaked a little to make him fit the plot, rather than being true to the character. One thing I did like, across the board, was the fact that the characters were shown saving people during the final battle and that civilian safety came so high on the agenda.

The addition of the Maximoff twins feels as if it was a missed opportunity and that the characters were simply pawns in the ongoing brouhaha between Marvel and Fox. Arguably they brought nothing that were particular to their own characters to the film and were simply there to move the plot along. Scarlet Witch could have been replaced by Moondragon, Mantis or any other Marvel mystic/psychic characters: cruelly it feels as if she was included to satisfy Whedon's yen for teen girl protagonists. Quicksilver feels even more superfluous, his role could have been filled by anyone, even an adaptoid robot or something else, and his death comes as a slap in the face for fans (though he could be resurrected over in Agents of SHIELD). Meanwhile the Vision really comes across as the film's breakout star in terms of  characters, though I'm at a loss as to how the Mind gem produces laser beams (comic book physics anyone?).  Of all the three new characters only he needed to be there, if only to recreate the father/son drama he and Ultron share in the comics. He's also the new addition who comes across as the strongest character, both twins being little more than ciphers.

Overall, a good film, but its flaws, in my opinion, are writ large. I hope that the upcoming Infinity War films will rewrite the studio's playbook and give us something new.

Comments

Popular posts from this blog

Surviving and Thriving in the Urban World of Darkness: A Guide for Garou

 Welcome to the blog, or welcome back if you're a regular reader. Thanks for stopping by. This is Shores of Night. On Sundays we talk about Werewolf: the Apocalypse , White Wolf's eco-horror roleplaying game. I talk about things within the game that interest me, explore areas which I think need to be considered, and sometimes try to make stuff.  Apologies for missing last week, life got in the way. I'm finding things a bit hard at present because I'm consuming too much news content and even though I'm in the UK, current events in the US are weighing heavily on my mind. It feels like life has become that much more difficult and, in the themes of Werewolf, that what's happening will only lead to the planet suffering more. It feels like our cities will become darker and less pleasant too, though perhaps not to the extent that they would be in the World of Darkness. At least we can be relatively sure that what's happening in the "real world" (if such a...

101 Changeling: the Dreaming Story Seeds

I've put together 101 Story Seeds for Changeling the Dreaming which is free to anyone to use for their Changeling Chronicles.. You can find it as a PDF download here: 101 Changeling the Dreaming Story Seeds . I've detailed possible subplots for the game, the same as I did with Hellfrost. The thing I should say before you go a-scrolling, is that some of the plot lines are for adult gamers, be that because they deal with adult subjects or because they're the sort of things that are a bit more to do with planning and so on. I'm planning to put together a Changeling micro setting, set at a campus university, please let know if that would be of interest. Changeling the Dreaming, Kithain and other official game terms are copyright White Wolf Games (1995), while original characters are copyright of Steve Cotterill (2018) Permission is given to use original characters for home use. 101 Changeling the Dreaming Story Seeds Mean: Some of the Kithain ar...

The Traveller's Guide to the Umbra

 Welcome back, or if you're here for the first time, then hello. These blog posts are dedicated to the roleplaying game Werewolf: The Apocalypse , one of my favourite games. They're intended to form a primer for the game, to explain it to potential new players. Most of what I've written has been tagged with the Werewolf label, and I'm working to ensure everything I've published for the game here has the tag.  This week, we're returning to the mysterious spirit world, the Umbra, to discuss travel and survival. Last time we got a basic idea of the part of the Umbra werewolves interact with the most (there are other realms, but those appear in Mage: The Ascension and Wraith: The Oblivion far more than in Werewolf, and can be challenging for the Garou to visit, so I'm only going to cover them if it's requested. This content is designed for the 20th Anniversary Edition of Werewolf, which is what I'm sticking with. Apologies if you're a 5th Edition f...