Welcome to the fourth part of the World-Building series! Today we'll discuss mixing and matching elements to make your setting more interesting, compelling, and fun! In the last piece, I talked about wanting to make my setting compelling because it felt real and didn’t ruin that atmosphere. That doesn't mean you can't slip some other elements into your creation, but you should look at the tone and make things fit into the big picture. For example, you could include water wheels in a more Medieval setting, as long as you find a way to justify it, despite those being invented quite a bit later in our history. There are already novels that meld fantasy and detective fiction together, to the point where the wizard private investigator is a bit cliché no matter how good the stories are. None of which explains how to do it and make it work. In this piece, we'll look at potential ways to mix and match and what you can do to make these work. 1) Know your Genres: Genres ...