City Jitters: State of Survival
Welcome back to the blog, or welcome if you are new. This is Shores of Night, where we talk about Werewolf: The Apocalypse on Sundays. As usual, I'm assuming the reader has some familiarity with the game, if only because otherwise I don't see why you'd be reading about it. (If you are new to the world of Werewolf, let me know and check out my initial pieces which attempt to serve as an introduction to this version of the World of Darkness). I'm referencing the 20th Anniversary Edition of the game, and haven't invested in 5th Edition. I'm still on the fence about buying it, to be honest. Recently, we've been talking about cities in the game, as the urban often runs contradictory to the ways in which the Garou operate. We've already discussed elements like sensory overload and the hostility of the Urban Umbra to the werewolves. Cities are not the Garou Nation's friends, they're strongholds of the Enemy. A Garou pack here must be canny and self re...