Skip to main content

The WindUp Girl: a review


A recent novel, only coming out in 2009, the WindUp Girl is a biopunk novel that posits a triple apocalypse, first that the oil runs out, second global warming will make the seas rise dramatically and thirdly that the natural world comes under attack from genetically engineered viruses and organisms designed by humans to be more “efficient”, or more human friendly, if you prefer with predictably disastrous results.  This has led to a situation where wide spread devastation has swept the world, in a wave that’s led to a long contraction, a period with little trade or communication that is largely kept a mystery.  We know that it has toppled China completely as a world power, or possibly even a place where people can live (at which point it must have been something significant given the size of China), but mysteriously left the USA, or perhaps more accurately American biogenetic engineering companies, in a position of strength; something I can only ascribe to the fact the author is American.  The novel takes place in Thailand during a new wave of trade and exploration and there’s an inference that it’s the last of the world’s nations to resist the new Expansion.

The plot essentially follows two overlapping paths, first following an Agri corp agent who’s trying to locate Thailand’s seed bank in order to harvest its genetics and the second following Emiko, the WindUp Girl of the book’s title, an artificially created human who’s been made in Japan to make up for the Japanese labour shortage and who finds herself in Thailand, forced into prostitution and dreaming of freedom and respect.  Around these plots other characters move, in particularly Hong Sek, a Chinese business man reduced to working for the Agri corp agent’s cover company whose own schemes to restore his family’s wealth and status are at odds with his employers and a pair of Thai White Shirts, essentially environmental “purity cops”, one of who’s overzealousness threatens to bring the Kingdom down in anarchy, whilst the other harbours a much darker secret.  A wide canvas is used, to take the story from a few incidents to a grand guignol of chaos and revolution.

It’s a well realised novel, with a lot of interesting ideas, especially in terms of the curious mixture of advanced and antiquated technology portrayed and the ways that the biogenetic technology is put to work.  The fact that the world is post oil is explored quite deftly, with spring generated power and methane burners being the norm, or genetically engineered animals, developed for greater strength and endurance if technology fails to deliver or is simply too expensive.  A lot of thought, too, has been put into the split between rich and poor and the inevitable tensions that would arise in a world where food itself is under threat, reflecting the nagging anxiety over GM crops and corporations like Monsato and the ever spreading deserts and rising temperatures which are affecting the planet now.

I found it a little bit tasteless in places, the treatment that Emiko is put through as part of her job in the sex club seemed inhumanly cruel and frankly unnecessary to relate in so much detail, especially in the later scenes, we know that her life is horrible and she is forced to do horrible things without having to read about it in such detail, and there are a few plot holes that don’t get cleared up. 

That aside the other issue, for me, was that the author comes across as quite culturally myopic, painting in broad strokes in a way that could be seen as quite insulting.  Thailand is more or less boiled down to lady boys, prostitution, monarchy, kickboxing and Buddhism; anything else really seems to be a garnish.  Japan does not fare much better, we’re told that lack of population growth leads to the creation of the WindUps, artificial servants and that even in the 23rd Century Japan is isolationist and clings to its traditions, hence the ambassador indulging in a tea ceremony.  Again, these are current concerns, there’s very little in the way of projection into the future here which is a shame.  Whilst this kind of shorthand is understandable to an extent, and the WindUp Girl is by no means the worst offender, it still feels lazy and needlessly uninformed.

Comments

Popular posts from this blog

Surviving and Thriving in the Urban World of Darkness: A Guide for Garou

 Welcome to the blog, or welcome back if you're a regular reader. Thanks for stopping by. This is Shores of Night. On Sundays we talk about Werewolf: the Apocalypse , White Wolf's eco-horror roleplaying game. I talk about things within the game that interest me, explore areas which I think need to be considered, and sometimes try to make stuff.  Apologies for missing last week, life got in the way. I'm finding things a bit hard at present because I'm consuming too much news content and even though I'm in the UK, current events in the US are weighing heavily on my mind. It feels like life has become that much more difficult and, in the themes of Werewolf, that what's happening will only lead to the planet suffering more. It feels like our cities will become darker and less pleasant too, though perhaps not to the extent that they would be in the World of Darkness. At least we can be relatively sure that what's happening in the "real world" (if such a...

101 Changeling: the Dreaming Story Seeds

I've put together 101 Story Seeds for Changeling the Dreaming which is free to anyone to use for their Changeling Chronicles.. You can find it as a PDF download here: 101 Changeling the Dreaming Story Seeds . I've detailed possible subplots for the game, the same as I did with Hellfrost. The thing I should say before you go a-scrolling, is that some of the plot lines are for adult gamers, be that because they deal with adult subjects or because they're the sort of things that are a bit more to do with planning and so on. I'm planning to put together a Changeling micro setting, set at a campus university, please let know if that would be of interest. Changeling the Dreaming, Kithain and other official game terms are copyright White Wolf Games (1995), while original characters are copyright of Steve Cotterill (2018) Permission is given to use original characters for home use. 101 Changeling the Dreaming Story Seeds Mean: Some of the Kithain ar...

The Traveller's Guide to the Umbra

 Welcome back, or if you're here for the first time, then hello. These blog posts are dedicated to the roleplaying game Werewolf: The Apocalypse , one of my favourite games. They're intended to form a primer for the game, to explain it to potential new players. Most of what I've written has been tagged with the Werewolf label, and I'm working to ensure everything I've published for the game here has the tag.  This week, we're returning to the mysterious spirit world, the Umbra, to discuss travel and survival. Last time we got a basic idea of the part of the Umbra werewolves interact with the most (there are other realms, but those appear in Mage: The Ascension and Wraith: The Oblivion far more than in Werewolf, and can be challenging for the Garou to visit, so I'm only going to cover them if it's requested. This content is designed for the 20th Anniversary Edition of Werewolf, which is what I'm sticking with. Apologies if you're a 5th Edition f...