Skip to main content

90s Goth

The 90s were when I became a Goth and in some ways, I prefer the music from that decade to the bands from the 1980s, partly because it feels less like there's a shadow of big bands like the Sisters of Mercy. I've tried to stick with 'pure' Goth rather than head off into the many distortions and new scenes that sprang up during the time, so while the first Goth tape (yes tape) I bought was Type O Negative's Bloody Kisses, I won't post them up here, and I'm afraid Paradise Lost's Draconian Times misses out too (never mind that those are albums, not tracks, but still).

Rosetta Stone: Eye for the Main Chance
Thumping, energetic and darkly passionate, this track makes me dance like a loon and grin like an idiot.


Die Laughing: Safe Little World
A sort of not All About Eve, All About Eve, Die Laughing are that weirdest of beasts, a Christain Goth group. That doesn't really matter to me that much, as their music is wonderful, and the lyrics have weight and pathos.



Voltaire: When You're Evil
Folky and darkly funny, When You're Evil was the first Voltaire track I heard and I still think it's wonderful. There's so much humour, of a dark variety, contained in the words, and the melody carries it forward with a quite unrelenting catchiness.


The Horattii: The Poisoner
A quirky piece, The Poisoner seems to have been written to tiptoe along your nerve endings, to provoke a reaction and send shivers down your spine. That's just the music, the lyrics are a weird sort of tableau, creeping along telling a tale of deception and murder.

It's great, and it remains one of my sorrows that the Horattii (which I never seem to stop misspelling)



Faithful Dawn: Neverwhere
A lovely song, albeit one of heartbreak and hiding from the world, It's possibly the most trad track on this list but it's brilliant nonetheless, infusing the lyrics with longing and a real sense of independence.


Comments

Popular posts from this blog

Surviving and Thriving in the Urban World of Darkness: A Guide for Garou

 Welcome to the blog, or welcome back if you're a regular reader. Thanks for stopping by. This is Shores of Night. On Sundays we talk about Werewolf: the Apocalypse , White Wolf's eco-horror roleplaying game. I talk about things within the game that interest me, explore areas which I think need to be considered, and sometimes try to make stuff.  Apologies for missing last week, life got in the way. I'm finding things a bit hard at present because I'm consuming too much news content and even though I'm in the UK, current events in the US are weighing heavily on my mind. It feels like life has become that much more difficult and, in the themes of Werewolf, that what's happening will only lead to the planet suffering more. It feels like our cities will become darker and less pleasant too, though perhaps not to the extent that they would be in the World of Darkness. At least we can be relatively sure that what's happening in the "real world" (if such a...

101 Changeling: the Dreaming Story Seeds

I've put together 101 Story Seeds for Changeling the Dreaming which is free to anyone to use for their Changeling Chronicles.. You can find it as a PDF download here: 101 Changeling the Dreaming Story Seeds . I've detailed possible subplots for the game, the same as I did with Hellfrost. The thing I should say before you go a-scrolling, is that some of the plot lines are for adult gamers, be that because they deal with adult subjects or because they're the sort of things that are a bit more to do with planning and so on. I'm planning to put together a Changeling micro setting, set at a campus university, please let know if that would be of interest. Changeling the Dreaming, Kithain and other official game terms are copyright White Wolf Games (1995), while original characters are copyright of Steve Cotterill (2018) Permission is given to use original characters for home use. 101 Changeling the Dreaming Story Seeds Mean: Some of the Kithain ar...

The Traveller's Guide to the Umbra

 Welcome back, or if you're here for the first time, then hello. These blog posts are dedicated to the roleplaying game Werewolf: The Apocalypse , one of my favourite games. They're intended to form a primer for the game, to explain it to potential new players. Most of what I've written has been tagged with the Werewolf label, and I'm working to ensure everything I've published for the game here has the tag.  This week, we're returning to the mysterious spirit world, the Umbra, to discuss travel and survival. Last time we got a basic idea of the part of the Umbra werewolves interact with the most (there are other realms, but those appear in Mage: The Ascension and Wraith: The Oblivion far more than in Werewolf, and can be challenging for the Garou to visit, so I'm only going to cover them if it's requested. This content is designed for the 20th Anniversary Edition of Werewolf, which is what I'm sticking with. Apologies if you're a 5th Edition f...